It's really good! I'd be saying that even if I stumbled upon this without knowing about the podcast. Speaking of which, the episode where Liam talks through the making of this was great to listen to, I can certainly relate to a lot of it. Anyway, here's a video with my first impressions:
Log in with itch.io to leave a comment.
Personally, I find it hard to give an honest opinion after listening to Liam's passionate talk about making video games on the podcast. Also, this is only his second game. I'm sure he's heard any criticism that I could give him.
Hope he adds boobs in the next game.
Hey Liam! I'm a big fan of the Dad & Sons podcast! This was a fun demo and I'm looking forward to more! I made a video with my thoughts and commentary on it! Keep up the great work!
Thanks so much for this, I watched through the whole video it was so much fun to watch! I'm glad you enjoyed your time with it and I'll definitely try to find a way to incorporate "Spaghetti" into the lore somehow haha. I'll pass along your comments to Matt and Gorg too about the show! Really appreciate this, thank you :)
Really fun game, the artwork was decent and I love the theming. I felt like it could of used some more level randomization instead of just the weapons being random to increase the replayability. Really fun game, good luck on the finished version.
Thanks so much for checking it out! :) I'm glad you enjoyed your time with it!
The game did start out with procedual generation for the level building, but the problem with that is - because I want players to head up the tower fast they have to be able to semi-predict what is coming ahead of them. With full random, no one could ever tell what would appear up top which makes players overly cautious and slow, by having static designed levels it allows players to get better and better and make a mental map of where everything is coming. This leads to faster times and faster (more fulfilling) gameplay! However, the enemy placement and which enemy and also how many appear is all totally random!